# Duck Hunt — Season 2

**GameSurge · #duckhunt · Hunt3r · Began October 1, 2026**

Wait for a duck. Take your shot. Try not to hit the other hunters.
Season 2 starts everyone fresh and expands the hunt to **99 levels and 22 ranks**, with **50,090 XP** needed to reach the top.

## Quick start

- Join **#duckhunt** on GameSurge. No separate sign-up is needed.
- When Hunt3r announces a duck, use `!bang` to shoot.
- If your gun jams or runs empty, use `!reload`.
- Use `!stats` to check your progress, `!scores` for the leaderboard, and `!shop` to browse equipment.

You begin as a **level 1 Tourist** with **0 XP**, **8 bullets loaded**, and **2 reserve chargers**. Starting accuracy is **55%**, with a **15% chance of jamming** on an attempt. Missing a few early ducks is part of the climb.

## Commands

| Command | What it does |
| --- | --- |
| `!bang` | Fire at a duck. |
| `!reload` | Unjam your gun, or reload an empty gun from a reserve charger. |
| `!duckstats [nick]` | View your stats or another hunter’s. Alias: `!stats`. |
| `!scoreboard` | Show the leaderboard. Alias: `!scores`. |
| `!lastduck` | Check the last duck appearance. Alias: `!last`. |
| `!shop` | Browse the shop. |
| `!shop <number>` | Buy an item using XP. |
| `!shop <number> <nick>` | Buy a targeted item, such as sand or a water bucket. |
| `!item <number>` | Read an item’s description. |
| `!commands` | Show the in-game command list. |

For a private leaderboard, send `/msg Hunt3r scoreboard #duckhunt`.

## Ducks and rewards

The normal schedule is **96 ducks per day**, with approximately **14 goldens included**. Golden appearances are random, so their daily count varies. Bread, decoys, and special events can add more activity.

| Duck | Health | Base XP for the finishing shot |
| --- | --- | --- |
| Regular | 1 HP | 15 XP |
| Golden | 2 HP | 32 XP |
| Golden | 3 HP | 48 XP |
| Golden | 4 HP | 64 XP |

Golden rewards are **16 XP × starting health**. AP and explosive ammunition can finish them in fewer hits without reducing their reward. The hunter who finishes the duck receives the kill reward.

A clover adds its bonus to the kill reward. A duck finished by a ricochet awards an additional **60 XP lucky-shot bonus**, although any accident penalties still apply.

Ducks normally escape after **10 minutes**. Regular ducks can also flee after **four noisy shots**; successful shots can frighten other ducks still in flight. Goldens cannot be frightened away, but their escape timer still applies. Silencers prevent your shots from contributing to the noise.

Mechanical ducks are decoys launched by players. They have **no base kill reward**; in the current game, clover bonuses and random drops can still apply.

## Ammunition and gun care

A **charger** is a spare magazine. The loaded magazine is separate from your reserve chargers.

- A jam does not spend a bullet. Use `!reload` to clear it.
- Unjamming a loaded gun does not consume a reserve charger.
- An empty gun needs a reserve charger to reload. A partly loaded, unjammed gun cannot be topped up with `!reload`; shop item 1 adds a single bullet instead.
- Reserves are replenished daily at **20:00 on the bot’s server clock**. The daily refill does not top up the loaded gun.
- Level changes update your ammunition limits; they do not grant a fresh stock of ammunition. Ammunition above a new limit is reduced to that limit.

| Levels | Bullets per charger | Reserve chargers | Full-stock total, including loaded gun |
| --- | --- | --- | --- |
| 1–14 | 8 | 2 | 24 |
| 15–29 | 6 | 3 | 24 |
| 30–49 | 4 | 4 | 20 |
| 50–69 | 3 | 5 | 18 |
| 70–98 | 2 | 6 | 14 |
| 99 | 2 | 7 | 16 |

**Grease** halves the jamming chance, rounding down to a whole percentage: 15% becomes 7%, and 25% becomes 12%. It lasts up to 24 hours, but blocking a sand attack consumes it early.

High-level guns are more accurate, but jamming rises again late in the progression. Accuracy is the chance to hit once a shot gets past the jam check; it is not a guarantee that every `!bang` produces a hit.

## XP, shopping, and penalties

XP determines your level and also pays for shop purchases. Spending it can lower your level. You cannot buy an item if its cost would take you below **0 XP**, although missed shots and accidents can make your XP negative.

| Levels | Miss | Extra penalty with no duck present | Accident, per player hit |
| --- | --- | --- | --- |
| 0–19 | −1 | −1 | −4 |
| 20–39 | −1 | −2 | −6 |
| 40–59 | −2 | −3 | −8 |
| 60–79 | −2 | −5 | −12 |
| 80–99 | −3 | −8 | −20 |

These penalties stack. At level 80+, firing with no duck present costs **11 XP**: 3 for the miss and 8 for firing wild. Hitting another hunter adds another **20 XP** before insurance.

A hunter at **−5 XP or below** becomes **level 0: Public Danger**, with 8-round capacity and only 1 reserve charger. Level 1 covers −4 through 19 XP; new players start at 0.

### Accidents and insurance

A missed shot can hit another hunter. Your gun is confiscated if you hit someone, even if they survive. In the current setup, confiscated guns are returned automatically when all ducks currently in flight have been cleared; if none are up, wait for the next duck to be killed or escape. Shop item 5 buys your gun back immediately.

Only registered hunters are eligible stray-bullet targets; people who have never played are excluded. Game accidents do not kick people or change their voice status.

**Armor** can absorb a hit. **Deflection** can send the bullet onward to another hunter or a duck. Deflection is checked first, then armor; the two percentages are not added together. One bullet can make up to five deflections. Each deflection has an 18% chance of hitting a duck if one is present.

- **Life insurance:** if you are hit, receive twice the shooter’s level at the start of the shot. Lasts one week or until used once. It can pay even if armor or deflection saves you.
- **Liability insurance:** if you hit someone, your accident penalty is reduced to one-third, with the XP loss rounded up. Lasts 48 hours and covers repeated accidents. Miss and wild-shot penalties remain unchanged.

The policies work independently: the shooter’s liability insurance does not reduce the victim’s life-insurance payout.

## Shop

Buy with `!shop <number>`. Targeted items use `!shop <number> <nick>`.
For example, `!shop 6` buys grease; `!shop 15 crwlr` throws sand into crwlr’s gun.

| # | Item | Cost (XP) | Effect |
| --- | --- | --- | --- |
| 1 | Extra bullet | 4 | Adds one bullet directly to your gun, up to its capacity. |
| 2 | Extra charger | 15 | Adds one reserve charger, up to your level’s limit. |
| 3 | AP ammunition | 15 | 2 damage per successful hit for 24 hours. |
| 4 | Explosive ammunition | 25 | 3 damage per successful hit for 24 hours. |
| 5 | Repurchase confiscated gun | 30 | Get your confiscated gun back immediately. |
| 6 | Grease | 8 | Halves jamming risk for up to 24 hours; blocks one sand attack, consuming the grease. |
| 7 | Sight | 6 | One-shot accuracy aid; adds one-third of the gap between base accuracy and 100%, rounded down. |
| 8 | Infrared detector | 15 | Blocks firing when no duck is present. Up to 10 uses or 24 hours. |
| 9 | Silencer | 5 | Stops your shots from frightening ducks for 24 hours. |
| 10 | Four-leaf clover | 13 | Adds 1–10 XP per kill for 24 hours. The bonus is rolled once when purchased. |
| 11 | Sunglasses | 5 | 24-hour equipment intended to block mirrors; see the note below. |
| 12 | Spare clothes | 7 | Removes the water-bucket effect immediately. |
| 13 | Brush for gun | 7 | Removes sand and sabotage effects. |
| 14 | Mirror | 7 | Halves the target’s base accuracy for their next shot. Requires a nick. |
| 15 | Handful of sand | 7 | Doubles the target’s jamming chance for their next shooting attempt. Requires a nick. |
| 16 | Water bucket | 10 | Soaks a hunter, stopping them from hunting for one hour unless they buy spare clothes. Requires a nick. |
| 17 | Sabotage | 14 | Forces the target’s next shooting attempt to jam. Requires a nick. |
| 18 | Life insurance | 10 | One accidental-hit payout of twice the shooter’s level; valid for one week. |
| 19 | Liability insurance | 5 | Reduces accident penalties to one-third, rounded up, for 48 hours. |
| 20 | Decoy | 8 | Attracts a duck within ten minutes; goldens are possible. Everyone can shoot it. |
| 21 | Piece of bread | 2 | Attracts more ducks and extends escape time. Each piece lasts one hour; shop limit 30 active pieces. |
| 22 | Duck detector | 5 | One private warning five seconds before a duck appears. |
| 23 | Mechanical duck | 50 | Schedules a mechanical duck in ten minutes. No base kill XP. |

AP and explosive ammunition replace one another; their damage bonuses do not stack.

Each active piece of bread adds **20 seconds** to a duck’s escape timer when it appears. Thirty pieces make that timer **20 minutes** instead of 10. Bread benefits the whole channel; buying a decoy does not reserve its duck for you.

### Current item quirks

- **Sunglasses:** the mirror protection check currently uses the attacker’s sunglasses instead of the target’s. Do not rely on sunglasses for protection until this is fixed.
- **Extra chargers near a level boundary:** paying for a charger can lower your level and reduce your reserve limit, losing the newly bought charger. Leave an XP cushion before buying at a reserve-increase milestone.
- **Sand and grease:** the reliability modifier shown in stats can differ from the actual shot calculation. The descriptions above explain the firing behavior.

## Ranks

| Levels | Rank | XP at first level |
| --- | --- | --- |
| 0 | Public Danger | ≤ −5 |
| 1–4 | Tourist | 0* |
| 5–9 | Trainee | 140 |
| 10–14 | Member of the Committee Against Ducks | 540 |
| 15–19 | Duck Hater | 1,190 |
| 20–24 | Duck Plucker | 2,090 |
| 25–29 | Hunter | 3,240 |
| 30–34 | Marksman | 4,640 |
| 35–39 | Sharpshooter | 6,290 |
| 40–44 | Predator | 8,200 |
| 45–49 | Duck Disassembler | 10,400 |
| 50–54 | Duck Fragger | 12,850 |
| 55–59 | Deadeye | 15,550 |
| 60–64 | Master Hunter | 18,500 |
| 65–69 | Duck Reaper | 21,700 |
| 70–74 | Duck Blaster | 25,150 |
| 75–79 | Duck Demolisher | 28,850 |
| 80–84 | Duck Atomizer | 32,800 |
| 85–89 | Duck Annihilator | 37,000 |
| 90–94 | Apex Predator | 41,450 |
| 95–98 | Scourge of Duckkind | 46,150 |
| 99 | Unemployed Due to Extinction of the Duck Species | 50,090 |

\* New hunters start at 0 XP. Level 1 also includes −4 through −1 XP after penalties.

## Complete level progression

**XP to reach** is the entry threshold, not the cost of the next level. Accuracy, jam chance, deflection, and armor are base values before equipment effects. The loaded magazine is not included in the reserve count.

| Level | XP to reach | Accuracy | Jam | Deflection | Armor | Bullets | Reserves |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 0 | ≤ −5 | 55% | 15% | 0% | 0% | 8 | 1 |
| 1 | 0* | 55% | 15% | 0% | 0% | 8 | 2 |
| 2 | 20 | 56% | 14% | 1% | 1% | 8 | 2 |
| 3 | 50 | 57% | 13% | 1% | 2% | 8 | 2 |
| 4 | 90 | 58% | 13% | 2% | 3% | 8 | 2 |
| 5 | 140 | 59% | 12% | 2% | 4% | 8 | 2 |
| 6 | 200 | 60% | 11% | 3% | 5% | 8 | 2 |
| 7 | 270 | 61% | 10% | 3% | 6% | 8 | 2 |
| 8 | 350 | 63% | 10% | 4% | 7% | 8 | 2 |
| 9 | 440 | 64% | 9% | 4% | 8% | 8 | 2 |
| 10 | 540 | 65% | 9% | 5% | 9% | 8 | 2 |
| 11 | 650 | 66% | 8% | 5% | 10% | 8 | 2 |
| 12 | 770 | 67% | 8% | 6% | 11% | 8 | 2 |
| 13 | 900 | 68% | 7% | 6% | 12% | 8 | 2 |
| 14 | 1,040 | 69% | 7% | 7% | 13% | 8 | 2 |
| 15 | 1,190 | 70% | 6% | 7% | 14% | 6 | 3 |
| 16 | 1,350 | 71% | 6% | 8% | 15% | 6 | 3 |
| 17 | 1,520 | 72% | 5% | 8% | 16% | 6 | 3 |
| 18 | 1,700 | 72% | 5% | 9% | 17% | 6 | 3 |
| 19 | 1,890 | 73% | 5% | 9% | 18% | 6 | 3 |
| 20 | 2,090 | 74% | 5% | 10% | 19% | 6 | 3 |
| 21 | 2,300 | 75% | 4% | 10% | 20% | 6 | 3 |
| 22 | 2,520 | 76% | 4% | 11% | 21% | 6 | 3 |
| 23 | 2,750 | 76% | 4% | 11% | 22% | 6 | 3 |
| 24 | 2,990 | 77% | 4% | 12% | 23% | 6 | 3 |
| 25 | 3,240 | 78% | 3% | 12% | 24% | 6 | 3 |
| 26 | 3,500 | 79% | 3% | 13% | 25% | 6 | 3 |
| 27 | 3,770 | 80% | 3% | 13% | 26% | 6 | 3 |
| 28 | 4,050 | 80% | 3% | 14% | 27% | 6 | 3 |
| 29 | 4,340 | 81% | 2% | 14% | 28% | 6 | 3 |
| 30 | 4,640 | 82% | 2% | 15% | 29% | 4 | 4 |
| 31 | 4,950 | 82% | 2% | 15% | 30% | 4 | 4 |
| 32 | 5,270 | 83% | 2% | 16% | 31% | 4 | 4 |
| 33 | 5,600 | 83% | 2% | 16% | 32% | 4 | 4 |
| 34 | 5,940 | 84% | 2% | 17% | 33% | 4 | 4 |
| 35 | 6,290 | 84% | 2% | 17% | 34% | 4 | 4 |
| 36 | 6,650 | 84% | 2% | 18% | 35% | 4 | 4 |
| 37 | 7,020 | 85% | 2% | 18% | 36% | 4 | 4 |
| 38 | 7,400 | 85% | 2% | 19% | 37% | 4 | 4 |
| 39 | 7,790 | 86% | 2% | 19% | 38% | 4 | 4 |
| 40 | 8,200 | 86% | 2% | 20% | 39% | 4 | 4 |
| 41 | 8,620 | 86% | 1% | 20% | 40% | 4 | 4 |
| 42 | 9,050 | 87% | 1% | 21% | 41% | 4 | 4 |
| 43 | 9,490 | 87% | 1% | 21% | 42% | 4 | 4 |
| 44 | 9,940 | 88% | 1% | 22% | 43% | 4 | 4 |
| 45 | 10,400 | 88% | 1% | 22% | 44% | 4 | 4 |
| 46 | 10,870 | 88% | 1% | 23% | 45% | 4 | 4 |
| 47 | 11,350 | 89% | 1% | 23% | 46% | 4 | 4 |
| 48 | 11,840 | 89% | 1% | 24% | 47% | 4 | 4 |
| 49 | 12,340 | 90% | 1% | 24% | 48% | 4 | 4 |
| 50 | 12,850 | 90% | 1% | 25% | 49% | 3 | 5 |
| 51 | 13,370 | 90% | 1% | 26% | 50% | 3 | 5 |
| 52 | 13,900 | 90% | 1% | 26% | 51% | 3 | 5 |
| 53 | 14,440 | 91% | 1% | 27% | 52% | 3 | 5 |
| 54 | 14,990 | 91% | 1% | 27% | 53% | 3 | 5 |
| 55 | 15,550 | 91% | 1% | 28% | 54% | 3 | 5 |
| 56 | 16,120 | 91% | 1% | 28% | 55% | 3 | 5 |
| 57 | 16,700 | 91% | 1% | 29% | 56% | 3 | 5 |
| 58 | 17,290 | 92% | 1% | 29% | 57% | 3 | 5 |
| 59 | 17,890 | 92% | 1% | 30% | 58% | 3 | 5 |
| 60 | 18,500 | 92% | 1% | 30% | 59% | 3 | 5 |
| 61 | 19,120 | 92% | 1% | 31% | 60% | 3 | 5 |
| 62 | 19,750 | 92% | 2% | 31% | 61% | 3 | 5 |
| 63 | 20,390 | 93% | 2% | 32% | 62% | 3 | 5 |
| 64 | 21,040 | 93% | 3% | 32% | 63% | 3 | 5 |
| 65 | 21,700 | 93% | 3% | 33% | 64% | 3 | 5 |
| 66 | 22,370 | 93% | 3% | 33% | 65% | 3 | 5 |
| 67 | 23,050 | 93% | 4% | 34% | 66% | 3 | 5 |
| 68 | 23,740 | 94% | 4% | 34% | 67% | 3 | 5 |
| 69 | 24,440 | 94% | 5% | 35% | 68% | 3 | 5 |
| 70 | 25,150 | 94% | 5% | 35% | 69% | 2 | 6 |
| 71 | 25,870 | 94% | 6% | 36% | 70% | 2 | 6 |
| 72 | 26,600 | 94% | 6% | 36% | 71% | 2 | 6 |
| 73 | 27,340 | 94% | 7% | 37% | 72% | 2 | 6 |
| 74 | 28,090 | 94% | 7% | 37% | 73% | 2 | 6 |
| 75 | 28,850 | 95% | 8% | 38% | 74% | 2 | 6 |
| 76 | 29,620 | 95% | 8% | 38% | 75% | 2 | 6 |
| 77 | 30,400 | 95% | 9% | 39% | 76% | 2 | 6 |
| 78 | 31,190 | 95% | 9% | 39% | 77% | 2 | 6 |
| 79 | 31,990 | 95% | 10% | 40% | 78% | 2 | 6 |
| 80 | 32,800 | 95% | 10% | 40% | 79% | 2 | 6 |
| 81 | 33,620 | 95% | 11% | 41% | 80% | 2 | 6 |
| 82 | 34,450 | 95% | 11% | 41% | 81% | 2 | 6 |
| 83 | 35,290 | 95% | 12% | 42% | 82% | 2 | 6 |
| 84 | 36,140 | 95% | 12% | 42% | 83% | 2 | 6 |
| 85 | 37,000 | 96% | 13% | 43% | 84% | 2 | 6 |
| 86 | 37,870 | 96% | 13% | 43% | 85% | 2 | 6 |
| 87 | 38,750 | 96% | 14% | 44% | 86% | 2 | 6 |
| 88 | 39,640 | 96% | 14% | 44% | 87% | 2 | 6 |
| 89 | 40,540 | 96% | 15% | 45% | 88% | 2 | 6 |
| 90 | 41,450 | 96% | 15% | 45% | 89% | 2 | 6 |
| 91 | 42,370 | 96% | 17% | 46% | 90% | 2 | 6 |
| 92 | 43,300 | 96% | 19% | 46% | 91% | 2 | 6 |
| 93 | 44,240 | 96% | 21% | 47% | 92% | 2 | 6 |
| 94 | 45,190 | 96% | 23% | 47% | 93% | 2 | 6 |
| 95 | 46,150 | 96% | 25% | 48% | 94% | 2 | 6 |
| 96 | 47,120 | 96% | 25% | 48% | 95% | 2 | 6 |
| 97 | 48,100 | 96% | 25% | 49% | 96% | 2 | 6 |
| 98 | 49,090 | 96% | 25% | 49% | 97% | 2 | 6 |
| 99 | 50,090 | 97% | 25% | 50% | 98% | 2 | 7 |

---

Season 2 guide · Updated October 1, 2026. Based on the launch configuration; settings may be adjusted as the season progresses.

Duck Hunt by **Menz Agitat**. Community additions by **shrew** and **Bladerunner**. Season 2 progression and configuration by **Bladerunner**.
